Class Rules

A game about game design?

Real-Time and Turn-Based

Use a fluid combination of both real-time and turn-based combat to argue, smash, trick, frag, and flirt your way through a myriad of enemies, puzzles, and challenges.

Cater your Experience

Build your own character and personalize your story with over 12 unique abilities like skateboarding, cooking, or mic skills, providing tons of different ways to get through the game.

Naughty or nice?

Your choices matter! Be mindful of how you treat your classmates. Do your best to create or eliminate drama while navigating an evolving college landscape complete with group projects, lectures, and hook-ups.

get your design on

Learn and apply real-life game design principles to help your team build a successful game project and succeed at the game. Guide the structure of levels, parts of story, and even when the player is given special tools and weapons.

A 2D action-comedy auto-biographical dating-sim RPG.

At Trafalgar Tech, Vince is finally ready to determine if he is worthy to call himself a true GAME DESIGNER. Further, he and his classmates are tasked with succeeding against all odds: they must enter a suffocating job market dominated by faceless multinational corporations and uninspired hipster start-ups.

Class Rules is Vince’s journey through the world of game development: design, party, argue, and charm your way through a virtual re-imagining of Toronto’s indie game lifestyle while discovering the many motivations behind the everyday decisions of game developers.

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